![]() They have their own unique settings, listed below. Enable bestiality - As the game states, disabling bestiality will automatically replace all beasts with monster girls or boys, regardless of the above settings.Ĭertain Love Interests - the Black Wolf and Great Hawk - can also be set as monster-people.Ties into the above setting if the player has the slider set all the way to 100 but has the " replace only when hallucinating" setting checked, the player will still encounter exclusively beasts if they are not hallucinating. Setting the slider to 0 means the player will only encounter beasts, while setting it to 100 means the player will only encounter monsters. Percentage of beasts that are replaced with monster girls or boys - Determines how often the player will encounter monster-people in place of regular beasts.If they select " at any time," monsters can appear regardless of the player's mental state. If the player selects " only when hallucinating," they'll only encounter monster-people if they possess the ( Controlled) Hallucinations trait. Replace beasts with monster boys and girls only when hallucinating/at any time - Determines when normal beasts will be replaced with monsters.The different settings that affect the frequency of monster-people are as follows: Though not technically a toggle, the monster-people settings function in the same way, allowing the player to adjust certain aspects of NPC generation, tailoring it to their specific tastes. See each beast type's individual page for information on where to find them. Monster-people can be encountered anywhere beasts are present. ![]() Replaces all mentions of beasts in the Settings and Social tabs with "monsters" Bestiality fame is instead referred to as Monster People fame, the "raped by animals" stat instead reads "raped by monster people," etc.Changes certain scenes to reflect the more humanlike qualities of monster-people for example, the Great Hawk will be able to hold the player's hand and kiss them only when set as a monster-person.In dialogue, they'll speak, stand upright, and generally behave like normal people. Turns beasts into humans with beastly attributes, similar to a player character with certain transformations. ![]() Generally described as humanoids with animalistic features, they'll appear in all scenes where beasts would otherwise be present and possess the unique anatomical attributes of their beastly counterparts.Įffects of changing beasts to monster-people include: Monster-people serve as an alternative to beasts (though with certain settings, the player can have both in the same game).
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